Automated Image Processing
17 frames - Nontransparent - About 40k bytes.
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There are some interesting points about GIF Animations.
- Many people only get to see the first or last frame of an animation.
So the first frame should show the general idea of the image.
- The images are made to loop so the last frame should "play" into the first frame.
Not all browsers can loop but they will.
- The total size of the image can be quite large.
So keep the size of the image and the number of frames as low as possible.
Dithering causes larger images so watch it.
Use only a 16 color palette if possible
- You can set the delay between frames individually.
- Animated GIFs allow transparency.
However, if the image moves the old image must be removed first.
This takes time. If you don't, you end up with a composite of the images. The last one on top.
- How many times should the animation be looped ?.
This depends on where the animation is and how big it is.
It takes processor resources to play the GIF. This will slow down everything.
You will have to play with it to get just what you want.